Nature Kids Game

Length of Time: 10 minutes

Game/Activity Name: Nature Kids Game (adapted from Street Yoga Curriculum)

Age Group: Preschool, Elementary, Middle School, High School

Supplies: Mats

Space Set-Up: Circle

Game Instructions:

Pick 6 things from the nature of your surrounding area such as rocks, river, trees, bugs, birds, cloud. For each one, come up with a physical movement that represents it (option in smaller groups for each participant to choose one and come up with the movement). One person will be the caller or “it” and they will begin to call out one thing at a time, and everyone will respond with the movement assigned to that thing. For example, if the caller says “cloud” everyone will enact the “cloud” movement. The caller can follow with another one. May also explore changing the order, calling at a slow pace and then gradually increasing the speed of items called, etc.

Special Considerations:

Consider whether you’d like to be the caller or offer it to students to be a caller (in large groups it may be easier for the teacher to just be the caller). If more than one person want to be the caller, make sure to allow for enough time for them to each have a turn being “it”.

Tree/Wind Game

Length of Time: Depends on energy level of the group; try 2-3 rounds to start and maybe add on more rounds each class

Game/Activity Name: Tree/Wind Game (adapted from Street Yoga curriculum)

Age Group: Elementary, Middle School

Supplies: Mats

Space Set-Up: Circle

Game Instructions:

One person is chosen as the “wind” (depending on the size of the group, 1 “wind” to 6 “trees” is a good amount). All of the other people come into tree pose. One foot stays rooted on the ground, connecting their foot or shoe with the ground. THe other foot is lifted and then placed on the inside of the standing leg’s calf, so the legs are making a “4” shape. The rest of the body is upright, and the hands can come together in the front of the heart or open to either side, or up in a V. The trees find their balance, and can look at a still object to do this. The “wind” will then begin to circulate around blowing, moving creatively, and attempting to distract the trees. The “wind” should not touch anyone but can try to make the kids laugh! As the “trees” fall or come out of balance they come to sit on the ground. If the trees are in good balance, another person can be chosen to help the Wind. If one tree is left standing, this person becomes the wind for the next round.

Special Considerations:

This game can be great for kids with lots of energy to try to be a calm and solid tree, and vice versa for kids who tend to be quieter to be the crazy wind.

Captain's Coming (Y Cards)

Length of Time: 10 minutes

Game/Activity Name: Captain’s Coming

Age Group: Elementary School, Middle School

Supplies: None

Space Set-Up:

One side of the room is designated as “shore” and the other as the “ship”

Game Instructions:

Players must follow the commands of the “captain.” Feel free to add your own but some include:

  • Ship: players must go to the ship side of the room

  • Shore: players must go the the shore side of the room

  • Hit the deck: players lay down on their bellies

  • Octopus: players lay on their backs and move their arms and legs

  • Captain’s Coming: players must salute and cannot move before the captain calls “At Ease” - this is where you can try to trick the players into moving/following commands

  • At Ease: players can unfreeze and continue when the next command is called

Special Considerations:

You may want to practice the commands with the students before beginning the game

Jump The Creek (Y Cards)

Length of Time:  5-10 minutes

Game/Activity Name: Jump the Creek

Age Group: Elementary School, Middle School

Supplies: Mats

Space Set-Up: Two mats, initially spaced close together

Game Instructions:

Two mats are parallel to each other on the floor, initially with a small space between them. Each student must jump from one mat to the other to jump the creek. After each student has jumped, the mats are spaced wider. If a player touches the ground between the mats, they have fallen in the creek and are eliminated. The game is played until one person is remaining.

Special Considerations:

To keep those who have been eliminated engaged in the activity, encourage them to help move the mats and to cheer on their peers.

Veggie Off

Length of Time: 5

Game/Activity Name: Veggie-Off

Age Group: Elementary/Middle School/High School  

Supplies: n/a

Space Set-Up: Two Participants (dualers) will be back to back. Everyone else will be away from them out front watching the ‘veggie-off’. 3 Judges (usually participants) will be together in a group to choose the vegetable and judge the winner.

Game Instructions:

Two participants line up back to back. Judges choose a veggie (ie broccoli) the participants walk ten steps away from each other  the judges call out the veggie (‘broccoli!”). Each participant imitates the veggie and the best impersonation wins (judges decide).


Special Considerations:

This is a great game if you need to pick a winner or a student to lead something or go first in another activity. It is a great tie breaker or an opportunity for two team to go against one another kind of like a coin toss.